flickskruto.blogg.se

Make your own follower skyrim
Make your own follower skyrim












make your own follower skyrim

Here’s easy methods to make your Skyrim followers give you the results you want. If you use Sylgja, you should do her quest before making her a follower.Skyrim arrives on Switch and VR this week, so we’re all reunited with Lydia and friends. There are more setav skills here so if you want to buff up two handed She was level 6 when I met her and I am done with the game at level 53 and just playing around, so to start outĬlick on her and have her follow you wherever and you can give her whatever clothes or armor you want, and if you took her miners clothes out of her inventory she can't revert back to them. What I did was Turned Sylgja into a follower. I was soo pissed off all my hard work went bie bie. Im pertty worn out thought it was working spent a couple hours make a couple different npc's. put all this together and you have the answer.Įdited by nosisab, 14 December 2011 - 06:14 AM.Īnd bat strip so i can give them custom armor.īut then if i change my char the npc changes as well

make your own follower skyrim

More yet, changing the BaseID properties is what is done by replacers (mods) and so affects all occurrences of the related object in game. Besides, the BaseID is supposed to never change other than by direct modding, what clearly is not the case where you are indeed doing it with the Player character. The BaseID -> RefID approach is useful so it's possible to change the properties of a refid without changing every other copy of the same object in game. Looks like it is a "feature" of the engine to recreate the player's copy from the template. well, suddenly I feel at lost to explain the phenomenon. I guess it should not happen to most objects and maybe not even to NPCs supposing the RefID is kept and never disabled/enabled, maybe the player has special treatment by the engine.Įdit, for sure the enable and disable script instructions or console commands works over RefID, and so is not the case there. at least is how I understand what is happening there. So when you change the BaseID of your character it's is recreated in game (like you can see using the sexchange command), for that reason when the cell is loaded the engine uses the modified template and so your companion inherits the properties of it's "father object", better saying, it's BaseID. While the BaseID is unique it can have many copies in game, each copy uniquely identified by that RefID. The BaseID is a template from what the game places a copy into the world and give it a RefID. That is related to the meaning of BaseID and RefID.














Make your own follower skyrim